Darkwaar20
Seed 20020
63cells
4channels
1seed
Same opening field
same seed
different constraints
One cell, four neighbors
average(cell, north, south, east, west)
0 · 85 · 170 · 255
Quantization
Nearby values lose their differences.
Structure appears by removing possibilities.
Same patch
Five passes
Generating the world is the first phase of play.
Pass 1
Pass 2
Pass 3
Pass 4
Pass 5
Seed 20020
Mixed regions
Coherent regions
VOID · GROUND · ENERGY
Same four channels
Three cells from the locked field.
The class is a reading of the sum.
After five passes
core = max(a + b + 2c)
Non-void cells
Core
Reachable ground and energy
Farthest ground → exit
Orthogonal steps
Did generation leave a viable world?
Seed 20020
LIFE
ORDER
LIFE
VOID
ORDER
Core (3, 0) · Exit (6, 8)
6 void · 54 ground · 3 energy
Same seed, restored
VOID
VOID
ORDER
VOID
LIFE
63 void
NO WAY OUT
Seed 20020
same seed
+
different constraints
=
different world
Constraint, not placement
fewer possible worlds
stable topology
one world
Darkwaar20
Noise is the space of possible worlds.
Five choices remove possibilities.
Then the player walks through what remains.